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Computer Graphics with Modern OpenGL and C++

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Computer Graphics with Modern OpenGL and C++

Computer Graphics with Modern OpenGL and C++

Learn the theory and code behind modern OpenGL graphical applications so you can make games, simulations and more!

Created by Ben Cook

What Will I Learn?

  • Create 3D graphical applications using C++ and OpenGL
  • Use and understand GLEW and GLFW
  • Draw 3D objects to a window
  • Use OpenGL shaders (vertex, fragment and even geometry shaders!)
  • Use and understand uniform variables
  • Use the GLM (OpenGL Maths) library for 3D transforms
  • Translate, Rotate and Scale 3D objects
  • Understand and use the concepts of interpolation to streamline 3D applications
  • Use Indexed Draws to simplify 3D model construction
  • Understand and use both orthogonal and perspective projections
  • Implement a user controlled camera to navigate 3D worlds using keyboard and mouse input
  • Apply textures to 3D models to give them more detail
  • Apply the Phong Lighting model to add realistic lighting to a 3D scene
  • Use three types of light: Direction, Point and Spot Lights (and have multiple Point/Spot Lights in a scene!)
  • Import 3D models made in external applications such as Blender and 3DSMax using the Assimp library
  • Apply both Directional Shadows and Omnidirectional Shadows
  • Shadow Mapping optimisation techniques
  • How to apply MULTIPLE Omnidirectional Shadow sources to a scene
  • Implement a Skybox to increase the scope of a 3D scene using cubemaps


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