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Advanced AI For Games with Goal-Oriented Action Planning

Advanced AI For Games with Goal-Oriented Action Planning
Advanced AI For Games with Goal-Oriented Action Planning, Artificial Intelligence for Creating Complex Game Character Behaviours for Simulations, Real-Time Strategy Games & More
  • HIGHEST RATED
  • Created by Penny de Byl, Penny @Holistic3D.com
  • English
  • English [Auto-generated]


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What you'll learn
  • How to design and program more intelligent behaving Non-Player Characters with C#.
  • How goals, states, actions, believes and path-planning can be applied in computer games.
  • The finer workings of a Goal-Oriented Action Planning (GOAP) library and building one from scratch.
  • How to develop and debug your own simulations.
  • Requirements
  • You should be familiar with C# and the Unity Game Development Engine.
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